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Support Conversations as Subtext: Storytelling in Side Mechanics

Posted on May 21, 2025May 18, 2025 by Dr. Lilah Faraday

In the grand tapestry of role-playing games, players are often drawn to the spectacle: dramatic plot twists, epic boss battles, or world-altering decisions. But beneath the main story lies another narrative current—quieter, slower, often entirely optional. It lives in conversations between allies, bonds between comrades, and those tucked-away moments where no one’s saving the world—they’re…

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The Rise of the Hub World: Between Battles and Belonging

Posted on May 20, 2025May 18, 2025 by Dr. Lilah Faraday

In the high-octane realm of RPGs, action games, and tactical adventures, it’s not always the climactic boss battles or branching decisions that leave the strongest impression—it’s the quiet spaces in between. The spaces where nothing explodes. Where no enemy ambush waits. Where you’re allowed, perhaps for the first time, to just exist. These are the…

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Romance Systems as Social Simulation: Mechanics or Marketing?

Posted on May 19, 2025May 18, 2025 by Dr. Lilah Faraday

In the sprawling worlds of modern role-playing games (RPGs), combat isn’t the only battleground. Behind every sword swing and spell cast, many players are silently strategizing another outcome: Who can I romance? How do I unlock their story? Will they love me back? Romance systems—mechanics that allow players to form romantic or emotional relationships with…

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Beyond Poké-Emblem: Tactical RPG Crossovers and Genre-Bending Experiments

Posted on May 18, 2025 by Dr. Lilah Faraday

Welcome back, Gaming Graduates! In our last session, Poké-Emblem showed us how a fan’s wild “what if?”—what if Pokémon Red/Blue played like Fire Emblem?—became a full-fledged tactical RPG reality. That ROM-hack crossover turned Kanto into a grid-based battlefield, proving that tactical RPG combat can thrive in the most unexpected worlds. Today, we’re zooming out to…

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Turn-Based Combat and the Aesthetics of Deliberation

Posted on May 16, 2025May 14, 2025 by Dr. Lilah Faraday

What Turn-Based Systems Reveal About Player Cognition and Control In a gaming landscape dominated by real-time action and split-second reflexes, turn-based combat stands apart—not as a relic of the past, but as a deliberate design philosophy rooted in thoughtfulness, control, and intentionality. While some players deride turn-based games as slow or outdated, others find in…

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The Role of Memory and Repetition in Soulslike Design

Posted on May 15, 2025May 14, 2025 by Dr. Lilah Faraday

Exploring Memorization as a Form of Player Progression The “Soulslike” genre is notorious. Not simply for its difficulty, but for the way that difficulty is framed, delivered, and most crucially—learned. In games inspired by Dark Souls, Bloodborne, and Sekiro, progression rarely comes from character level alone. It’s not just your stats that increase—it’s your memory….

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Spatial Storytelling in Isometric Strategy Games

Posted on May 14, 2025May 14, 2025 by Dr. Lilah Faraday

Analyzing How Level Layout Functions as Narrative Delivery In isometric strategy games—where the camera looks down on meticulously arranged tiles and units like a god with a clipboard—storytelling is typically associated with dialogue trees, world lore, or faction politics. But beneath the surface text lies something more elemental, more embedded: the space itself. Level layout…

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Games as Moral Simulators: The Illusion of Choice in RPGs

Posted on May 14, 2025 by Dr. Lilah Faraday

What ‘Player Choice’ Actually Offers in Complex Narrative Games Video games are often lauded for granting players what other narrative forms cannot: agency. Unlike books or films, games allow us to shape the story—or so we’re told. We can choose to spare or slay, to romance or reject, to obey or rebel. In the lexicon…

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The Weapon Triangle as Ludic Language: A Semiotic Study

Posted on May 14, 2025May 14, 2025 by Dr. Lilah Faraday

How Simple Mechanical Systems Convey Narrative Allegiances and Combat Logic In tactical RPGs, few systems are as deceptively simple—and as symbolically rich—as the weapon triangle. Popularized by the Fire Emblem franchise, this mechanic functions much like rock-paper-scissors: swords beat axes, axes beat lances, lances beat swords. A humble triangle. But behind this triad lies an…

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Power Fantasy vs. Vulnerability: Designing Difficulty with Intent

Posted on May 14, 2025 by Dr. Lilah Faraday

Examining How Games Balance Empowerment and Struggle to Shape Player Experience Video games often promise players the extraordinary. Whether through lightning-infused swords, demon-slaying shotguns, or the ability to manipulate time, the fantasy of power—over enemies, systems, or fate itself—has always been central to gaming. But alongside this seductive empowerment lies an opposing and equally vital…

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